REAL-TIME VS. VIDEO

Real-time 3D graphics is superior for immersive training

Real-time 3D Graphics vs. Video/Photo VR


Virtual Reality (VR) has become a popular tool for simulating and gamifying training experiences for employees. Two primary types of VR simulations are available: real-time 3D graphics VR and video and photo-based VR. We will argue that real-time 3D graphics VR is superior to video and photo-based VR in terms of its effectiveness in simulating and gamifying employee hard and soft skills training.

Real-time 3D graphics VR

Real-time 3D graphics VR is a simulation method that uses computer-generated images to create a virtual environment. This type of VR simulation provides a completely immersive experience that allows trainees to interact with the environment and objects within it. Real-time 3D graphics VR can be used for both hard and soft skills training.

Gamification is also more effective in real-time 3D graphics VR as it allows for branching simulations and the ability to customize scenarios to match specific learning objectives. For example, trainees can be placed in a virtual environment where they must use their problem-solving skills to complete a task, and the simulation can adapt to their responses, providing immediate feedback.

Real-time 3D graphics VR also allows for trainees to practice soft skills, such as communication and decision-making, in a simulated environment where the consequences of their actions are safe. For example, a trainee can practice having a difficult conversation with a coworker in a virtual environment where they can learn how to communicate effectively and handle the situation without fear of real-world consequences.

Video and photo-based VR

Video and photo-based VR simulate real-world environments through video footage or panoramic photographs. This method of VR simulation is used to provide a 360-degree view of a real-world setting. Video and photo-based VR is an immersive experience that allows trainees to experience the real-world setting and understand how to respond to various situations.

Since video or photographic VR is pre-recorded actions interactive elements are limited to pop-us and similar functionality. There is no scope for branching simulations, making it less effective for employee training.

Comparison

Real-time 3D graphics VR is superior to video and photo-based VR in several ways. Real-time 3D graphics VR provides a more immersive experience that allows trainees to interact with the environment and objects within it, while video and photo-based VR is limited to pre-recorded actions. Real-time 3D graphics VR also allows for gamification through branching simulations and customized scenarios, which is not possible in video and photo-based VR.

Real-time 3D graphics VR is also more effective for soft skills training as it provides a safe environment for trainees to practice communication and decision-making skills. In contrast, video and photo-based VR is limited where trainees need to observe in a realistic setting.

Conclusion

Real-time 3D graphics VR is superior to video and photo-based VR in simulating and gamifying employee hard and soft skills training. Real-time 3D graphics VR provides a more immersive experience that allows for gamification through branching simulations and customized scenarios, making it more effective for both hard and soft skills training. As technology advances, real-time 3D graphics VR will likely become even more effective, and new methods of VR simulation will emerge to meet the evolving needs of employee training and development.

Real-time 3D graphics VR provides a more immersive experience that allows trainees to interact with the environment and objects within it, while video and photo-based VR is limited to pre-recorded actions.